Second Wind charm
Uncommon
+1 reroll on every throw.
Rule charm. It changes a rule of the table.
Costs $6 at the stand. Sells for $3.
In the pool from your first run.
What it does
Three rerolls a throw instead of two. More looks at the dice means more chances at a straight or a Full House.
Worked example
Without it: 3 throws a round and 2 rerolls on each. With it: 3 throws and 3 rerolls on each. That is 3 more looks at the dice every round.
Watch out
A boss that limits you to one reroll overrides it.
Pairs well with
- On the Run: Any straight: +60 Pot and +6 Odds.
- Pit Stop: Every reroll you leave unused on a throw: +4 Odds.
- Lucky Seven: Dice not in your hand add up to exactly 7: ×2 Odds.
Coming soon to iPhone and iPadHow to play